Shape using a superformula with a dashed material.
GLSL raymarching of a sphere with Phong lighting and some good old noise.
Terrain rendered using particles, a GPGPU approach and the Diamond-Square algorithm.
Raymarching of a plane and smooth boxes with lighting (diffuse, specular, occlusion).
A small audio-visual experiment to discover The Getaway album by the Red Hot Chili Peppers.
Oh, hello there!
My interest in computer graphics, generative art and data visualization is driven by an insatiable thirst for knowledge.
As a media and art practitioner, I conceive parametric systems, interpret datasets and vulgarise them, experiment in both physical and virtual spaces, as well as generate data art, very often via my medium of predilection: code.
Before growing an interest for computational design, I studied interactive development at Gobelins school in Paris.
Feel free to In .