Fusilli
Twisted box raymarched with stripe material and Blinn-phong illumination.

upgrade your browser to improve your experience. Damien here, tech lead / creative developer currently working with Variable, formerly with UNIT9. My interest in computer graphics, generative art and data visualization is driven by an insatiable thirst for knowledge. As a media and art practitioner, I conceive parametric systems, interpret datasets and vulgarise them, experiment in both physical and virtual spaces, as well as generate data art, very often via my medium of predilection: code. Before growing an interest for computational design, I studied interactive development at Gobelins school in Paris. Feel free to In .Fusilli
Twisted box raymarched with stripe material and Blinn-phong illumination.
Dash
Shape using a superformula with a dashed material.
Psycandy
GLSL raymarching of a sphere with Phong lighting and some good old noise.
Squerrain
Terrain rendered using particles, a GPGPU approach and the Diamond-Square algorithm.
Raymarching Mist
Raymarching of a plane and smooth boxes with lighting (diffuse, specular, occlusion).
Hot Red
A small audio-visual experiment to discover The Getaway album by the Red Hot Chili Peppers.
Oh, hello there!
Publications
Talks and workshop
Recognition
Clients